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“So We Removed Planetary Battles And Battles in Black Holes”, – 1C on New Space Rangers

26.10.2016 Featured 1291

At the beginning of October, the Russian-based 1C announced the release of a new mobile game Space Rangers: Heritage. We talked to Denis Maltsev, the company’s Producer, about the new project.

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How to Get CPI Around $0.08

20.10.2016 Featured 1011

Egor Karpov, Mobile Marketing Consultant, told us how banner experiments helped him significantly reduce CPI of the Emojination game.

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White Nights Moscow 2016: Indie Game Cup Winners Revealed

17.10.2016 Featured 1315

Yet another White Nights conference is over, and it is time to name the winners of this year’s indie projects contest Indie Game Cup. Two of its four prizes went to everyone’s favorite Pig Bang.

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«Victor Kisliy Has Made a Significant Contribution Into The Interface Design”: Wargaming on Its Work on Master of Orion

06.10.2016 Featured 982

The end of August witnessed the full-fledged release of Master of Orion developed through a mutual effort of NGD Studios and Wargaming. Alexander Zezyulin, R&D Operations Director of Wargaming shared some stories about the course of…

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Cloud Pirates: “All Fights in The game Are in The Honest 3D”

04.10.2016 Featured 1056

Closed beta test of action MMO “Cloud Pirates” began on September 15, 2016. We talked to its project manager Aleksey Kornev about the game history and the specifics of its development.

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“Update Without Featuring Provides Traffic Boost of Less Than 5% or None At All”: VGTRK About Apps for Kids

03.10.2016 Featured 953

A new kids game “Be-be-bears” gained more than 1M installs in four months. We talked to Alexey Ilin, Senior Producer of Kids Projects at VGTRK (All-Russia State Television and Radio Broadcasting Company).

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White Nights Moscow 2016 to Host The Fifth Indie Game Cup

29.09.2016 Featured 1012

The White Nights Conference that will take place in Moscow in mid-October is to host the fifth championship of game projects made by independent studios – Indie Game Cup. We talked with Julia Lebedeva, chief organizer…

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1С on Renoir: “We Wanted to Create a Sad, Contemplative, Smart Game”

27.09.2016 Featured 2226

Denis Maltsev, Producer at 1C, told us why the Russian company had decided to publish a noir project Renoir that failed at Kickstarter.

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“Let’s come down to earth”: Magisterion Сompany on Leaving Mobile Market and Refusing Unity

23.09.2016 Featured 796

CEO of Magisterion Serge Korolev announced closing up of the mobile department and the end of Unity development. He told us about the reasons that forced him to make such a decision.

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“Business in Gaming Industry Means That a Developer Creates a Game to Make Not Only Art But Also Money”

21.09.2016 Featured 1227

We’ve had a nice talk with the organizer of White Nights about the program of the conference in Moscow. What we got out of it is this hearty longread.

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