Yesterday, March 28, Xsolla launched a new investment platform called Xsolla Funding Club (XFC). The new network helps indie developers self-publish and grow by putting them in touch with investors and industry experts.
On March 27, 2019, CD Projekt released the financial results for fiscal 2018 and shared a number of internal figures ranging from the number of employees to the distribution of The Witcher 3 sales across…
The Internet is still reeling in the wake of the major news from Google and Apple. The close timing between the unveiling of Stadia, Google’s cloud-based video game platform, and the announcement of Arcade, Apple’s…
Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.
We asked Maxim Babichev — Head of Games at VK – what the new indie game platform will be ready to offer after the release and how VK plans to work with indie studios.
A few weeks ago the Uruguayan company Ironhide released next game in their tower defense Kingdom Rush series. We talked with the team about their experience.
As of October 2016, Russia’s MMO games market turnover had increased by a quarter compared to the same period last year.
A publishing company HeroCraft shared their promotion strategy on Steam taking “Tempest” game as an example.
Disney has announced the release of a mobile farm game “Moana Island Life” to follow its 3D cartoon “Moana”. Game Insight was in charge of the game development.
It’s time for an interview with the true indie developers. We’ve talked to Tiago Franco from a two men studio Fun Punch Games about how do you become an indie. And why.