The Polish Agency for Enterprise Development (PARP) shared an analysis of the local industry in its report, The Game Industry of Poland — Report 2025. Here are some key figures and facts from it.

  • There are currently 824 studios operating in Poland, employing 14,600 specialists.
  • The country ranks among the top three largest gaming industries in Europe. In France, around 15,000 people work in 637 companies. The top spot is held by the United Kingdom, with nearly 25,500 people employed across approximately 1,760 studios.
  • For the first time in history, the Polish gaming industry has seen a reduction in the number of employees—from 15,300 to 14,500 people, and 120 studios have exited the market.
  • The major challenges facing the industry include a global crisis, causing investors and publishers to become much more cautious, with access to capital now strictly limited. As a result, teams have shifted to smaller-scale projects, abandoning ambitious goals—with the primary objective being the effective completion of already initiated projects.
  • The annual revenue from Polish gaming products is also declining—from 6 billion to 5.5 billion zloty (considering the average annual exchange rate of the zloty to the dollar, from $1.51 billion in 2024 to $1.46 billion in 2025).
  • Exports account for 97% of the sector’s revenue.
  • There is also a decrease in the number of Polish projects among the most anticipated games on Steam. In 2021, Poland was a global leader in this regard, with 38 Polish games in the top 200—significantly more than projects from the USA, Canada, or the UK. By 2023, this averaged 30, and by 2025, the number dropped to 12. As a result, Poland fell from first to eighth position.
  • Another problem identified by analysts is the reduction in government subsidies. Most national industry support programs ended in late December 2023. Until then, Polish companies had been actively receiving grants.
  • The stock market has become a burden for the Polish industry. Companies on the exchange incur expenses with almost no returns. Let’s recall one of the features of the Polish game development sector—the close relationship with the stock market, which became an important source of capital for developers during the gaming boom. In 2025, shares of 24 gaming companies were traded on the main market of the Warsaw Stock Exchange (GPW), and another 71 companies were listed on the NewConnect platform. The latter is a specialized exchange created specifically for young small and medium-sized businesses, often referred to as the “Polish NASDAQ.”

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