Epic Games released Unreal Engine 4.26.


Key new features:

  • It’s now possible to imulate and render of true strand-based hair, fur, and feathers. New Asset Groom Editor allows you to set up properties, and compatibility with features such as DOF and Fog.
  • You can now create animations in Sequencer by blending animation clips such as motion-captured data.
  • You can create and render realistic or stylized skies, clouds, and other atmospheric effects with a new Volumetric Cloud tool.
  • A new Water system enables you to define oceans, lakes, rivers, and islands using splines. You can adjust and visualize the depth, width, and velocity of rivers along their lengths, and the wavelength, amplitude, direction, and steepness of waves on oceans and lakes. Built-in fluid simulation enables characters, vehicles, and weapons to interact with the water.
  • The new version of the engine supports NVIDIA’s NVLink, enabling data to be transferred between two GPUs at very high speed. This enables any viewport to be rendered on another GPU; for example, one display-facing GPU would render the entire scene while another handles the inner frustum, passing the pixels back to the first one.

More information on Unreal Engine 4.26 is available here.