If the product is monetized, but its revenue does not reach $1 million, the engine license remains free for the team. As for the games earning over $1 million, for them the situation has not changed. They will still have to pay 5% of their games’ revenues.
If the team is not going to sell their products, like in case of contracted work, they can use the engine for free. The publisher will have to pay all the deductions, if it earns more than a million dollars.