All publications by tag «Unity»
Unity to close offices in 14 locations and lay off 265 employees, bringing total job cuts in 2023 to over 1,100
Unity has decided to terminate an agreement with its subsidiary Weta, a VFX studio co-founded by acclaimed filmmaker Peter Jackson. This will result in another round of layoffs for the engine maker.
Unity 6 to feature AI game development tools, end-to-end multiplayer support, and more
Unity has announced the new major version of its engine that will feature various improvements such as performance optimization and accelerated multiplayer game creation. However, the biggest highlight is the new AI tools for developers.
AppLovin may try to buy Unity again, as engine maker’s shares fell 40% since last year’s $17.5 billion offer
The recent Runtime Fee controversy and CEO John Riccitiello’s departure have sparked speculation among some market experts that Unity could be considered an M&A target. Mobile monetization platform AppLovin, which offered to acquire the engine maker last year, was named as a potential buyer.
John Riccitiello steps down as CEO of Unity “effective immediately” following Runtime Fee controversy
Unity has announced a leadership transition after facing a huge backlash for rolling out its new pricing policy and trying to oblige devs to pay for game installs. John Riccitiello will be stepping down as CEO and president of the company after nearly 10 years.
Unity revamps Runtime Fee, allowing devs to choose either 2.5% revenue share or fees based on self-reported installs
Unity has finally shared an update to its controversial Runtime Fee model. Following massive backlash from game developers, the company has changed key aspects of the policy, exempting a large portion of customers from any fees and giving others options to choose from.
AppLovin launches free tool to help devs migrate from Unity to other engines amid controversial Runtime Fee rollout
Mobile marketing and monetization platform AppLovin has launched a new project to help Unity developers switch to other engines like Unreal and Godot. It can already speed up code translation, and tools for asset and plugin migration are also in the works.
Re-Logic donates $200k to Godot and FNA engines, calling Unity’s new fees “predatory moves” to squeeze devs and gamers
Re-Logic, an indie studio behind evergreen sandbox hit game Terraria, has commented on Unity’s controversial decision to introduce per-install fees. The team not only condemned this move, but also decided to support two open source engines.
Unity plans to limit fees to 4% of revenue for games making over $1 million. Founder says “we f**ked up on many levels”
Unity is now in the process of overhauling its controversial Runtime Fee, which caused a revolt in the game development community. Here are the first details about the possible changes.
Azur Games, Voodoo and others ditch Unity monetization tools, urging fellow devs to protest per-install fees
In the wake of recent changes to Unity’s pricing policy, several game developers have decided to completely turn off Unity Ads and ironSource monetization across all of their titles. Companies like Azur Games and Voodoo are calling for per-install fees to be canceled, urging their colleagues to join the protest.
Unity closes two offices amid death threats, ex-employee says “those of us who care” now leaving company
The situation around Unity is getting increasingly chaotic. The company reportedly had to close some of its offices after its decision to introduce per-install fees sparked outrage in the gamedev community and beyond.
Devs discovered that Unity removed GitHub repo to track license changes and updated its TOS be retroactive
Unity’s new per-install fees will apply even to older games released before the pricing changes. It also appears that earlier this year, the company also retroactively removed one clause from its terms of service.
Devs fume over Runtime per-install fees: “The breach of trust is so insane that it’s impossible to stay with Unity”
The announcement of the Unity Runtime Fee has caught many developers off guard. Here is what the professional community has to say about the company’s decision to charge extra fees based on game installs, as well as the lack of a clear explanation and rationale for the new pricing model.
Unity pricing update explained: concerns about per-install fees, plus required internet connection for Personal plan
Unity has announced an update to its pricing policy, Here is a breakdown of all the changes, including the biggest one — the so-called “Runtime Fee” charged for every install after a game crosses certain thresholds.