Marketing May 21 Case Study: How DREADMOOR Reached 200,000+ Wishlists and Where They Came From Irene Borodina, CMO of Digital Vortex Entertainment, explained how wishlists for the new game DREADMOOR were specifically generated in her column for Game World Observer.
2025 in video games January 29 “The market finally entered a phase of hypercompetition”: Digital Vortex’s Inna Gosteva about the situation as of the end of 2025 We continue our 2025 wrap-up together with top managers and experts from the games industry. Up next is an interview with Inna Gosteva, CBDO at Digital Vortex Entertainment.
2024 in video games January 6, 2025 “We’ve observed a shift toward niche specialization”: Digital Vortex’s Alex Izotov on publishing market in 2024 and beyond We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Alex Izotov, CEO of Digital Vortex.