All publications of the author Irina Smirnova
101XP: “An Average Asian Team is 300-400 People Working in One Studio “
Mobio Talks took a range of interviews with conference participants during the White Nights Moscow 2016 held in October 11-12 this year. Today we are publishing a conversation between the Business Development Manager of Mobio Maxim Anisimov and Ilya Salamatov, Business Development Director at 101XP.
Remastering Makes Sense in Ten Years After the Game’s Release
October 28 was marked by the release of The Elder Scrolls V: Skyrim Special Edition, which is actually the remaster of the namesake project that is already five years old. We discussed that with Alexander Kutekhov, Producer at Buka Entertainment, one of the largest Russian software developers and publishers.
Playrix: «Gardenscapes Has 3,5M DAU»
Gardenscapes was released on August 25 and become the next hit from Playrix. A month later, AppAnnie revealed that the launch of the game helped the developer to enter the Top 20 mobile publishers in the world. We discussed Gardenscapes transformation from hidden object to match-3, changes that were made and first results with the Head of the Kyiv office – Tanja Evdokimenko.
“There Was a Lack of Turn-based Strategies For Some Time”: Interview With Ino-Co About Codex of Victory Wargame
This summer, a wargame Codex of Victory was released on Steam Early Access. The title was developed by the Russian team Ino-Co, the developers of Fantasy Wars and Warlock series. We talked to the studio’s CEO Alexey Kozyrev about it.
“We Started Working on Game Before Pokemon GO Was Released” – MintFrogs CEO on League of Arosaurs
At the end of September, a gamedev studio MintFrogs, based in Minsk, Belarus, released a trailer of their new title – League of Arosaurs. The game looks a lot like a Pokemon Go and Clash Royale hybrid. We talked with Matvey Fedorenchik, CEO and founder of the studio, about the project.
Game Insight: 25% of Apple Watch Users Among Mirrors of Albion Players Make Regular Purchases
“A companion app for Apple Watch has increased Mirrors of Albion’s ARPDAU and quadrupled the number of game sessions played by Apple Watch users” told Andrey Ivashentsev, Innovation Director at Game Insight, at the White Nights Moscow 2016 conference.
«Victor Kisliy Has Made a Significant Contribution Into The Interface Design”: Wargaming on Its Work on Master of Orion
The end of August witnessed the full-fledged release of Master of Orion developed through a mutual effort of NGD Studios and Wargaming. Alexander Zezyulin, R&D Operations Director of Wargaming shared some stories about the course of work on the game.
“Update Without Featuring Provides Traffic Boost of Less Than 5% or None At All”: VGTRK About Apps for Kids
A new kids game “Be-be-bears” gained more than 1M installs in four months. We talked to Alexey Ilin, Senior Producer of Kids Projects at VGTRK (All-Russia State Television and Radio Broadcasting Company).