Unreal Engine and Unity have held the top spot in popularity among game engines for many years, but their usage is steadily declining. This is reported in a study by the Game Developers Conference (GDC).

35% of the 2,600 developers surveyed by GDC organizers said they are still creating games using Unreal Engine. Compared to last year, the share of such teams has decreased by 7‰.

In the case of Unity, the decline was less significant — if in the previous GDC survey, 30% of developers reported using this engine, now it’s 28%.

On the other hand, Godot benefited slightly from the situation. Its share increased from 5% to 6% over the year. Additionally, many developers admitted they are opting for proprietary engines. This group now accounts for 23% compared to 19% a year earlier.

The GDC study also revealed that the most popular platform remains the PC. A total of 81% of developers stated they plan to release their next game on it. Games for PlayStation 5 are planned by 45% of respondents, while 37% are targeting the Xbox Series. As for mobile, the numbers are as follows: 21% of developers have chosen iOS for their next title, and 20% are considering a release on Android. Note that developers could choose multiple platforms simultaneously, so the total percentage exceeds 100.

Source:



GDC


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