On December 10, Tbilisi will host the WN C-Level Summit, which will bring together owners, founders, and top executives of gaming companies. The summit’s agenda includes reviews of the mobile and PC markets, discussions on strategies for the coming year, and a debate on cloning games using artificial intelligence.

The WN C-Level Summit traditionally concludes the annual calendar of business events for the gaming industry. The gathering provides an opportunity to reflect on the past year and compare assessments with colleagues. Participants will discuss which decisions worked in 2026, what to expect from the next year, and how to build strategies in changing conditions.

Tbilisi was chosen as the summit’s location because it is easily accessible from various countries and regions. Organizers expect that about 90% of participants will attend the event from abroad.

Summit Agenda

The main program will be opened by a presentation from Arseny Alihanov, Industry Head of Gaming at Google. He will present fresh data on the state of the mobile gaming market, discuss changes in key metrics, and highlight genre trends that developers and publishers should focus on when planning for 2027.

The second keynote will focus on the PC gaming market, centering on Steam and the results of both successful and lesser-known projects.

Two parallel discussions will follow. Mobile company leaders will discuss the results of 2026 and their approaches to development, player acquisition, monetization, and distribution. The second table will focus on growth in the PC market: finding an audience on Steam, marketing budgets, and post-release sales.

When Copies Come Before Originals

One of the summit’s key topics is game cloning using AI. Copying others’ ideas is not a new issue for the industry, but generative tools are changing the speed at which a concept or mechanic can be reproduced. Some studios are already wary of showcasing early versions of games, fearing that between the demo release and the official launch, a similar project might appear on the market.

This issue will be discussed in a fishbowl format. Ten representatives from the gaming industry will initiate the conversation in a circle, and other summit attendees can join the discussion, ask questions, and share their experiences.

The full list of participants hasn’t been announced yet, but Alisa Chumachenko — entrepreneur, gaming industry veteran, Chief Strategy Officer at 4dev.com, and founder of Game Insight and GOSU Data Lab—will join the conversation.

Topics will include the line between inspiration and copying, project protection strategies, actions to take if a clone is released first, and the role of platforms in addressing the issue.

The program will also feature the game Market Battle, where participants will compare games, evaluate market performance, and answer questions about the industry.

Meeting with Google on December 9

Before the summit, a separate event by Google will be held for its participants. The meeting will be led by Mariusz Gąsiewski, Head of Mobile Gaming and Apps for Central and Eastern Europe at Google.

The meeting’s program includes presentations and interactions with the Google team and gaming company leaders. Spots are limited.

Venue and Tickets

The summit will take place at the Wyndham Grand Tbilisi hotel. After the business program, guests can continue networking over dinner at the 7th Sky restaurant, which offers panoramic views of the city.

WN C-Level Summit Tbilisi’26 is designed for up to 100 participants. Key sponsors include Xsolla, OHM, and Kleos.

Currently, the ticket price is €1,100 for gaming studio representatives and €1,600 for service companies. After November 19, prices will increase to €1,300 and €1,900 respectively, excluding VAT.

For more details on the program and tickets, visit the WN C-Level Summit Tbilisi’26 page.


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