One of the founders of Warhorse Studios, the company behind the Kingdom Come: Deliverance duology, Martin Klima, criticized modern RPGs. In his opinion, many games in this genre are still riddled with clichés and are geared towards teenagers.
Kingdom Come: Deliverance II
In an interview with PC Gamer, Klima claimed that developers often tell stories in their RPGs that fit into the same mold: the game features a chosen hero who must kill the villain, save the world, and have a romance with one of the companions. While he doesn’t find such plots inherently bad, he considers them not entirely interesting for an adult audience.
“If you are 16, 17, you love playing these power fantasy games because it’s something that you need. But the audience is much older today,” Klima explained.
The Warhorse Studios co-founder believes that creators of such games simply aren’t willing to take risks and prefer to use tried-and-true solutions repeatedly. He cited Ubisoft as an example, with its love for making similar parts of the Assassin’s Creed series. Although Klima appreciates how Ubisoft’s games are technically implemented, he is convinced that the money spent on them could be directed towards creating more original projects.
Klima admitted that he personally is tired of the formulaic RPGs. According to the manager, the desire to offer players something different was what drove Warhorse Studios to create Kingdom Come: Deliverance.
Let us recall that both parts of Kingdom Come: Deliverance performed excellently in the market, attracting a substantial audience. It is known that as of May 2025, sales of the first game in the series exceeded 10 million copies, and the sequel by June 2026 had sold 6 million copies.
