Featured May 6, 2019 Digital Sun CEO Javier Giménez on Making Moonlighter Moonlighter, developed by Spanish studio Digital Sun, has become an indie hit on PC, PlayStation and Xbox, with over 500.000 installs and counting.
News May 6, 2019 GameClub to Update Classic Games for Modern iOS Versions “In with the old,” says mobile games startup GameClub. The company has raised $2.5 million to rerelease old premium iOS games that are no longer playable at Apple gadgets.
Marketing April 30, 2019 Google Play Awards 2019 Nominees Announced Google has announced the nominees for this year’s Google Play Awards.
News April 29, 2019 Julia Lebedeva: “If everything falls apart without you, start working on your project management skills” With just slightly over two weeks before the CEO Summit, we catch up with Julia Lebedeva. Julia is the head of the White Nights Conference organizing committee and VP Business Development at Nevosoft.
Marketing April 29, 2019 10 Facts Developers Should Know about South Korean Game Market As of 2018, South Korean game market is estimated at $5,764M, which makes it the 4th biggest country by game revenue after China, the U.S., and Japan
News April 26, 2019 Epic Games CEO: Epic Would Retreat from Exclusives, if Steam Improved its Revenue Share This week saw a heated debate unfold on Twitter after Epic Games CEO Tim Sweeney tweeted about PC exclusives on EGS and the store’s revenue share model.
News April 26, 2019 Cyber Hunter: Sci-Fi Take on Battle Royale with Parkour Elements There can’t be too many battle royale games. Or so they thought at NetEase.
News April 25, 2019 Let’s Be Adult About It: Nutaku Dedicated Storefront Comes to Android Adult gaming portal Nutaku has released Nutaku Android Store. It allows users to download adult games, bypassing restrictions on Google Play.
News April 25, 2019 Respawn CEO on Efficient Content Production for Apex Legends Respawn CEO Vince Zampella announced that the studio would not be shipping new Apex Legends content on a weekly basis, per Gamasutra. Instead, the game will receive season-by-season updates
Featured April 24, 2019 SuperData: Digital Games Market Ends Q1 2019 on a “Soft Note” In March, users spent $ 8.7 billion on digital copies of games. This is a 3% drop from the spending in March 2018.