PUBG Corp and its parent company Krafton are merging later this year. The PUBG dev team will continue to operate independently, while Krafton is taking over the game’s publishing and support.
Finland’s gaming organization Neogames explores the state of video games markets of China, Japan and South Korea in their latest study.
South Korea is the 4th top economy by video games revenue after the US, China, and Japan.
South Korean Netmarble and Kakao joined the bid for NXC Corp. NXC Corp is the holding company of Nexon, the country’s game industry leader that until now has been followed by Netmarble and Kakao.
Game analytics provider Newzoo and one of Asia’s leading mobile advertising platforms Mintegral published a report on mobile markets of China, Japan and Korea.
As of 2018, South Korean game market is estimated at $5,764M, which makes it the 4th biggest country by game revenue after China, the U.S., and Japan
Mobio Talks took a range of interviews with conference participants during the White Nights Moscow 2016 held in October 11-12 this year. Today we are publishing a conversation between the Business Development Manager of Mobio…
How to promote games on the South Korea mobile games market? Yuliya Nabieva, Asian Market Expert, shared some tips on it.