All publications by tag «mobile»
2020 in video games: Sensor Tower’s Craig Chapple on ramifications of Epic vs Apple showdown, rise of mobile-first AAA games, and key M&A deals
With the holiday season just days away, Craig Chapple, Mobile Insights Strategist, EMEA at Sensor Tower, looks back at 2020. We join him to discuss what the passing year meant for mobile and the industry at large.
Gismart offers new publishing scheme for experienced devs
Mobile game development is a high risk business. The Belarusian-British publisher Gismart has announced a new model of collaboration with third-party development teams, which, according to the company, “will increase the opportunity to release successful games in a shorter timeframe.”
“We have no interest in directly profiting from the success of game developers.” Defold creators on engine’s new license and current status
Defold, the game engine from the makers of Candy Crush Saga, doesn’t make news quite as often as, for example, Unreal or Unity. Last May, however, was important for the engine. First, it became open source. Second, it officially separated from King. Björn Ritzl, Defold product owner, explains why and how this happened.
Björn Ritzl, Defold product owner and The Defold Foundation board member
Eve Echoes executive producer on bringing Eve IP to mobile
Eve Echoes is an upcoming mobile space MMORPG that expands on its PC predecessor Eve Online (2003). The title developed by NetEase Games is currently in open beta with a launch date set for mid-August 2020.
We caught up with Wei Su, senior producer at NetEase Games on Eve Echoes, to discuss the challenges of brining the beloved IP to mobile.