Platformer Cuphead turns two years old today. Over this time, it has sold 5 million copies.
Newzoo rolled out 2019 Global Games Market Report last week. Based on the report’s estimates, there are 2.5 billion game enthusiasts in the world, encompassing all kinds of gaming behavior from playing to owning the gaming…
In April, players spent $ 8.86 billion on digital copies of console, desktop and mobile games. That’s a 7% increase from April 2018.
Over one billion game enthusiasts are women, according to Newzoo. That’s 46% of all players, game viewers and owners of the related tech across 30 key markets.
As of 2018, South Korean game market is estimated at $5,764M, which makes it the 4th biggest country by game revenue after China, the U.S., and Japan
In March, users spent $ 8.7 billion on digital copies of games. This is a 3% drop from the spending in March 2018.
The latest Newzoo report looks at the strongest players of the games market in 2018. Last year, the top 25 companies by game revenue earned a record-breaking $107.3 billion, which signifies 16% growth over 2017.