All publications by tag «crunch»
Buggy Cyberpunk 2077, Supergiant’s “forced time off” policy lead to renewed backlash against crunch
Just like The Witcher 3 five years ago, Cyberpunk 2077 is debuting in an already “famously buggy state.” This is despite mandatory crunch that lasted for more than a year for at least some devs at CD Projekt RED.
Eliza developer Matthew Burns on stress, choices that matter, and language of games
Eliza is the latest title from Zachtronics that took everyone by surprise. In contrast to the programming puzzle games the studio is famous for, Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it.
Naughty Dog – not a a studio for everyone
Naughty Dog is behind some of the most beloved titles of all times including The Last of Us and the Uncharted series. The studio is also unique in not having producers or production managers to run things. Instead of conventional managerial structure, the company relies on department leads to steer production processes. Sounds very cool, right? Nobody to impose crunch on developers. Except it’s not that simple.
The Last of Us Part II reveal trailer
COGconnected talked to more than a dozen of ex Naughty Dog employees about the crunch situation at the studio.
Choices that Telltale Games Made: We Will Remember That
Gameinformer joins the industry-wide conversation about casualties of unfortunate production practices. Former employees of Telltale Games spoke to the magazine to relate their heart-breaking story.
Telltale signature gameplay has the characters make difficult choices. Each decision leaves a lasting impact. It’s no coincidense that the real people involved with Telltale felt so strongly about this kind of narrative. They, too, had to take many risks along the way. Risks that first put the company on the map and then led to its abrupt demise.
How BioWare’s Reaction to the Kotaku Report Went Wrong
Yesterday, Jason Schreier, Kotaku’s news editor and the author of BLOOD, SWEAT, AND PIXELS, posted a report that galvanized the gaming idustry. His article literally goes to great lengths to exhaustively explain how Anthem, which should have become the Bob Dylan of video games, ended up a mediocre title with a score of 59 on Metacritic.