Mobile games industry has embraced hyper-casual genre relatively recently, but it is already outperforming casual gaming in a number of ways. GameAnalytics compares the two categories against the backdrop of the more established genres.
Sony will not be seeking partnerships with indie or smaller developers as part of their strategy for PS5. Instead, the console holder will focus on big publishers and AAA exclusives.
So, you have released a mobile game. Do you know what to consider a good retention rate for your title? Wondering how much time users spend playing similar games? And what about money? How does…
A quirky balletic 2,5D shooter inspired by flash games was launched on June 20 and has by now cleared over 250,000 sales across PC and Switch.
Several indie developers have noticed abnormally high numbers of Wishlist deletions for their games. Tom Vian, co-founder of Snipperclips developer SFB Games, was one of the first to link this to Steam’s Grand Prix-themed Summer…
According to Bethesda’s blog, Germany will get the uncensored version of Wolfenstein: Youngblood for the first time in the history of the MachineGames’ series.
Instagram was instrumental in promoting the mobile hit Archero. It provided 48 percent of the game’s ad impressions on iOS.
How to advertise a mobile game in 2019? Apptopia explains the rules of player engagement.
Sensor Tower analyzed 100 top publishers by game revenue on App Store and Google Play. In Q1 2019, App Store game publishers grossed 48 percent more than their counterparts on Google Play.
According to Matthew Karch, CEO of Saber Interactive, World War Z has sold nearly 700,000 copies on Epic Games Store since its release on April 16. This figure makes EGS the top digital platform for…