No more messing around with release dates on Steam. Now, developers will have to obtain Valve’s approval before they can move the launch of their game.
The revenue of the mobile gaming market in Japan in 2018 reached $13.3 billion. But its growth rate is declining.
The creators of Unity have rolled out a new platform – Unity Live Help. The service allows game developers to learn from industry experts.
How to decide if a particular mobile genre is promising or not? Aleksandr Bezobrazov, Marketing Director at Social Quantum, breaks down the genre of restaurant sims and explains what metrics are important to look at.
Acts of violence are once again blamed on video games. US President Donald Trump implicated games as the reason for two shootings in Texas that killed more than 30 people. Following Trump’s speech, biggest game publishers…
After 20 years of making games, Jonathan Chey just refuses to settle. An alumnus of Looking Glass Studios where he worked on Thief: the Dark Project, he went on to co-found Irrational Games with Ken Levine and…
Vadim Charugin, Lead Game Designer at Pixonic, speaks on the importance of in-game events and the studio’s experience with them.
Glumberland, the indie studio behind Ooblets, signed a temporary PC exclusivity deal with Epic Games Store. The reaction of the community was overwhelmingly harsh, with the two-people studio of Rebecca Cordingley and Ben Wasser getting…
In China, there is a clear preference for free-to-play games. According to a survey, 61% of the players in the Middle Kingdom choose free games over premium.
Google is gearing up to release a mobile service that will allow you to play premium games via subscription. It will be called Google Play Pass and will cost $4.99 per month.