Tencent made a capital investment in PlatinumGames, the studio behind Bayonetta. No details were disclosed, but the developer says that the deal will not affect how the company operates.
Supercell is once again one of top five highest-grossing mobile game publishers globally in 2019. Its flagship title Clash of Clans grossed $727 million in the past year.
Thaine Lyman, General Manager of the mobile studio at Wargaming Minsk, is one of the key people behind the publisher’s flagship mobile title World of Tanks Blitz. On Thaine’s watch, Tanks Blitz entered its sixth…
With the festive mist of the holiday season clearing away, Randy Nelson, Head of Mobile Insights at Sensor Tower, looks back at 2019. We join him to discuss what the past year meant for mobile.
IndieDB named the best indie games from the past year. There are two parrallel rankings: the best games across 11 categories selected by the IndieDB editors and 10 best games chosen by players.
It took indie hit Untitled Goose Game three months to sell 1 million copies. The news was proudly conveyed by Cabel Sasser, co-founder at Panic, the game’s publisher.
With two days to go before 2020, we still had time to catch up with Justin Farren, Executive Producer at Wargaming, to discuss what 2019 means (meant?) for the industry.
4 years after the release, The Witcher 3: Wild Hunt breaks its own record. Its peak concurrent player number on Steam has exceeded 94,000.
Callum Underwood, Director of Special Projects at SUPERHOT Team, announced that SUPERHOT VR generated over $2 million over the past week alone. This takes into account all platforms where the game is available.