After 20 years of making games, Jonathan Chey just refuses to settle. An alumnus of Looking Glass Studios where he worked on Thief: the Dark Project, he went on to co-found Irrational Games with Ken Levine and…
Vadim Charugin, Lead Game Designer at Pixonic, speaks on the importance of in-game events and the studio’s experience with them.
Glumberland, the indie studio behind Ooblets, signed a temporary PC exclusivity deal with Epic Games Store. The reaction of the community was overwhelmingly harsh, with the two-people studio of Rebecca Cordingley and Ben Wasser getting…
In China, there is a clear preference for free-to-play games. According to a survey, 61% of the players in the Middle Kingdom choose free games over premium.
Google is gearing up to release a mobile service that will allow you to play premium games via subscription. It will be called Google Play Pass and will cost $4.99 per month.
Ubisoft now owns 70% stake in Paris-based mobile publisher Green Panda Games.
Pokémon Company rolled out a new trailer for Pokémon GO in Japan saying that the game has been downloaded over 1 billion times.
There was a time when guild mechanics were a feature of midcore titles. Right now, however, more and more casual games are adopting guild mechanics to enhance the social element.
Submissions are open for the 22nd annual Independent Games Festival (IGF). The entry deadline is September 30, 2019. The finalists announced in January 2020.
Among 25 highest-grossing mobile games in the second quarter of 2019, there are five battle royale titles. Sensor Tower breaks down how they fare in terms revenue and downlads.