Marketing July 22, 2016 20 Tips on How to Make Good Banners for Mobile Games A banner is the facade of your company; comprehensive image designed to present your app to the public and make them think they want it. We have seen and dealt with hundreds of banners, so we came up a set of approaches to this intricate craft.
Video July 20, 2016 White Nights St.Petersburg 2016: Building Successful Agile Team The next one White Nights St.Petersburg 2016 video is about how to use Agile approach in building a successful team. And the speaker is Sabrina Carmona, Producer at King.
Video July 19, 2016 White Nights St.Petersburg 2016: Increasing Production by Organization Changes Here goes the next video from White Nights St.Petersburg 2016. This time, it’s Robin Kiera, Goodgame Studios Inhouse Consultant. He speaks about how to increase production by organization changes.
Game Development July 19, 2016 Case: Associations Improved Session Length by 30% Nordeus studio has recently added a new mechanic, associations, to its football game Top Eleven. We’ve asked Aleksandar Aleksic, Producer at Nordeus, if it has improved the game’s KPI.
Video July 18, 2016 White Nights St.Petersburg 2016: What The Top 50 Apps Do With IAPs That The Others Don’t We’re starting to post videos from our White Nights St.Petersburg 2016 Conference. Here is the first one: Mike Hines from Amazon explains what the top 50 apps do with IAPs that the others don’t.
Game Development July 15, 2016 9 Key Rules for Creating a Great Mobile User Interface When people ask me about the secret of designing mobile games, I always say one thing – forget everything you knew before mobile games. All of your old experience is irrelevant here.
Marketing July 13, 2016 How to promote a game in South Korea? How to promote games on the South Korea mobile games market? Yuliya Nabieva, Asian Market Expert, shared some tips on it.
Game Development July 12, 2016 The Deconstruction of Tap Titans In December 2014, the developer Game Hive that created ‘Beat the Boss’ game series released the RPG clicker ‘Tap Titans’. The game has plenty of interesting and uncommon gamedesign decisions, so we’ve decided to deconsrtuct it.
Marketing July 11, 2016 Eric Seufert: “We Put Content Alongside Cross-Promotion” Eric Seufert, VP of User Acquisition and Network Engagement in Rovio, spoke to us about cross-promotion, the real costs of user acquisition and the pros and cons of video ads.
Game Development July 8, 2016 Deconstruction of Fishdom Fishdom as the title is not a couple of months old as you may infer looking at the official release dates of Fishdom: Deep Dive on App Store and Google Play (December 2015 and February 2016, respectively). The first game under this title was released in 2008. Since then the World witnessed the release of at least eight projects with the similar name on PC alone with only three numbered parts among them. The mobile Deep Dive is a free-to-play adaptation of the latest title – Fishdom 3,