Mobile games brought in about 75% of the global $39.7 billion app revenue in the first half of the year. So far, customers have spent $29.6 billion on games.
The analytical service DataMagic has upgraded its games classification system. When evaluating your desirable niche you can now filter games not just by their genres, but also by sub-genres (essentially, by their mechanics), and by…
Zachtronics has made its games free for schools and similar non-profit academic institutions. Private and for-profit schools can expect discounts.
Redhill Games founded in 2018 by Remedy and Wargaming alumni has secured $11.4m in investment for its first project.
Audio designers who worked on Creative Assembly’s hit Total War: Three Kingdoms wrote a post on Gamasutra on creating the audio for the game. According to the developers, they wanted to achieve three things with the…
Lion Studios, AppLovin’s publishing branch, has launched the second annual contest for mobile game developers called Ultimate Game Changers. $300,000 will be split between four top contestants.
Sony will not be seeking partnerships with indie or smaller developers as part of their strategy for PS5. Instead, the console holder will focus on big publishers and AAA exclusives.
A quirky balletic 2,5D shooter inspired by flash games was launched on June 20 and has by now cleared over 250,000 sales across PC and Switch.
Several indie developers have noticed abnormally high numbers of Wishlist deletions for their games. Tom Vian, co-founder of Snipperclips developer SFB Games, was one of the first to link this to Steam’s Grand Prix-themed Summer…
Instagram was instrumental in promoting the mobile hit Archero. It provided 48 percent of the game’s ad impressions on iOS.