News July 6, 2020 Video Games Deluxe working on AAA VR game for Rockstar Rockstar is adding a new AAA VR title to its portfolio. The company may have been inspired by the success of the LA Noire VR spin-off, as well as this year’s release of Half-Life: Alyx.
News July 3, 2020 Game prices for PS5 and Xbox Series X likely to grow 17% Prices for the next-gen console games might go up, driven by the increased development costs.
News June 26, 2020 Newzoo: games to generate $160 billion in 2020 This year, gamers will spend $159.3 billion on games. This is up 9.3% from last year. The main growth drivers are the pandemic and the upcoming launch of new consoles.
News June 23, 2020 Digital games market dips 3% in May The latest review of digital sales has arrived from SuperData. Last month, gamers spent $10.2 billion on digital copies of games. This is 3 percent below the April figure.
News May 13, 2020 Slitherine launches K-Project to fund and publish indie strategy games Publisher Slitherine has launched a $100 thousand indie developer support fund and a publishing label under the umbrella brand K-Project.
News May 11, 2020 DOOM Eternal tops Steam best-selling list Steam has posted last week’s top 10 best-selling games. A month after its release, DOOM Eternal has claimed the top spot.
News May 8, 2020 Final Fantasy VII Remake tops PS4 charts in April The US PS Store posted April’s top games by downloads. There are separate top 10 charts for premium titles, free-to-play, DLC, and PlayStation VR.
News May 7, 2020 Jedi: Fallen Order sells 10 million copies in five months Since its launch in November 2019, Jedi: Fallen Order has sold 10 million copies.
News May 6, 2020 MicroProse is back with three new titles Last September, MicroProse, the publisher of the early Sid Meier’s Civilization and X-COM games, announced its comeback. Now the company launched Steam pages for its three new titles.
News May 4, 2020 Half-Life: Alyx brings VR users on Steam to 2 million The release of Half-Life: Alyx was expected to get more Steam users into VR. And it did, even if owners of VR headsets still only consititute 1.9 percent of all Steam users.