Here goes another one White Nights St.Petersburg 2016 video. Yuliya Nabieva, Head of Partnership Management at Spil Games, talked about challenges of game publishing at mobile and web markets.
A banner is the facade of your company; comprehensive image designed to present your app to the public and make them think they want it. We have seen and dealt with hundreds of banners, so…
The next one White Nights St.Petersburg 2016 video is about how to use Agile approach in building a successful team. And the speaker is Sabrina Carmona, Producer at King.
Here goes the next video from White Nights St.Petersburg 2016. This time, it’s Robin Kiera, Goodgame Studios Inhouse Consultant. He speaks about how to increase production by organization changes.
Nordeus studio has recently added a new mechanic, associations, to its football game Top Eleven. We’ve asked Aleksandar Aleksic, Producer at Nordeus, if it has improved the game’s KPI.
We’re starting to post videos from our White Nights St.Petersburg 2016 Conference. Here is the first one: Mike Hines from Amazon explains what the top 50 apps do with IAPs that the others don’t.
When people ask me about the secret of designing mobile games, I always say one thing – forget everything you knew before mobile games. All of your old experience is irrelevant here.
How to promote games on the South Korea mobile games market? Yuliya Nabieva, Asian Market Expert, shared some tips on it.
In December 2014, the developer Game Hive that created ‘Beat the Boss’ game series released the RPG clicker ‘Tap Titans’. The game has plenty of interesting and uncommon gamedesign decisions, so we’ve decided to deconsrtuct…