Tencent pulled the mobile test version of PUBG in China. The online blockbuster never received the monetization approval from the government.
Game analytics provider Newzoo and one of Asia’s leading mobile advertising platforms Mintegral published a report on mobile markets of China, Japan and Korea.
Over 150 Riot Games employees held a walk-out at the company’s studio in Los Angeles. This came in response to the company’s forced arbitration policy.
Moonlighter, developed by Spanish studio Digital Sun, has become an indie hit on PC, PlayStation and Xbox, with over 500.000 installs and counting.
“In with the old,” says mobile games startup GameClub. The company has raised $2.5 million to rerelease old premium iOS games that are no longer playable at Apple gadgets.
Google has announced the nominees for this year’s Google Play Awards.
With just slightly over two weeks before the CEO Summit, we catch up with Julia Lebedeva. Julia is the head of the White Nights Conference organizing committee and VP Business Development at Nevosoft.
As of 2018, South Korean game market is estimated at $5,764M, which makes it the 4th biggest country by game revenue after China, the U.S., and Japan
This week saw a heated debate unfold on Twitter after Epic Games CEO Tim Sweeney tweeted about PC exclusives on EGS and the store’s revenue share model.
There can’t be too many battle royale games. Or so they thought at NetEase.