Game analytics company, GameRefinery, looks at how appointment mechanics affect retention in a new blog post.
Microsoft announced its next-gen Xbox console at E3 2019. Introducing the platform, Xbox head Phil Spenser referred to it as “Project Scarlett,” a codename that media has been using long before the official unveiling.
According to SuperData, American millennials (people 25-34) spend on average $112 per month on gaming. That’s the highest spending of any age group.
Yesterday, Google announced new details about its streaming platform Stadia, which the company teased 3 months ago. Two types of subscription will be available: paid and free. The paid version is launching this November.
Call of Duty Mobile can help Tencent to reach overseas markets.
Do you know how Obsidian games are set in fleshed-out and compelling worlds, but also have plenty of bugs? Design director Josh Sawyer explains why this is the case.
YoYo Games, the studio that created the GameMaker Studio game engine, has closed its publishing business.
Artifact, a digital collectible card game, developed and published by Valve, lost 95% of players within 2 months since its release in November 2018. This happened despite the praise from the critics. One of the…
On the first day of the Worldwide Developers Conference (WWDC) 2019, Apple unveiled a number of solutions that dramatically simplifies the process of creating apps across Apple devices.
South Korean Netmarble and Kakao joined the bid for NXC Corp. NXC Corp is the holding company of Nexon, the country’s game industry leader that until now has been followed by Netmarble and Kakao.